RanDOOM Numbers

In my story “The Web of Nemilloth”, I wrote about a wizard, Vmirr-Psumm, who sought to escape the web of necessity spun over all matter in the universe by the spider-goddess Nemilloth. Vmirr-Psumm knew the legend of a fore-wizard, Tšenn-Gilë, who had sought the same escape and had cast a giant spell to tear the entire planet of Pmimmb from Nemilloth’s web. Alas, the legend ran, Tšenn-Gilë had made an error in his working and Pmimmb had exploded, broadcasting fragments of itself throughout the universe in the form of a seemingly worthless black mineral called sorraim.

The spider-goddess Nemilloth binds the Universe in Her web (AI-rtist’s impression)

Pieces of sorraim were found on Vmirr-Psumm’s own planet and he reasoned that, were the legend true, he could lift Nemilloth’s web from his own brain by carving and throwing a die of the mineral, wherein the virtue of Tšenn-Gilë’s spell still lingered. A die of any ordinary material would be within the web and therefore bound by necessity, generating only pseudo-random numbers in its throws. But a die of sorraim, being outside the web, would generate veri-random numbers that would alter the working of his brain, inspire thoughts unbound by Nemilloth, and grant him true freedom from Her tyranny.

Unfortunately for Vmirr-Psumm, he did not realize that “he who loosens the web of Nemilloth in rebellion grants matter itself leave to rebel.” A fragment of sorraim was small enough to remain outside the web and survive, but anything larger, from a planet to a human brain, would be destroyed. And that is why, absorbing the veri-random throws of the sorraim die, Vmirr-Psumm’s brain exploded with the power of an atom bomb at the end of the story, “succumbing, on its vastly smaller scale, to the same forces that had torn apart the planet of Pmimmb.”

Reflections on ranDOOM

Thinking about “The Web of Nemilloth” again at the end of 2024, I’ve realized that it raises some interesting questions. If a truly random sequence of numbers could cause a brain to explode, how long would the sequence have to be? I conjecture that a single number, and single throw of Vmirr-Psumm’s deadly die, would suffice, because it would be truly random in a way no number generated in any normal way could be. After all, if the brain of the die-thrower didn’t explode after one throw, why should it explode after two or three or any other finite number of throws? If the true randomness of the sequence is not established after one throw, then (one might reason) it could be established only after infinite throws. But Vmirr-Psumm did not throw the die infinitely often. Therefore, I conjecture, he must have rolled it only once, seen but one uppermost face of his dodecahedral die of sorraim, and die-d on that instant, as his brain absorbed the first veri-random number and exploded.

But why should sorraim need to be carved into a die to be deadly? If the mineral were truly outside the web of Nemilloth, then would not merely seeing or touching sorraim introduce unnecessitated sense-data into the brain of the beholder or betoucher and provoke an explosion? And why would the influence of the sorraim need to be on a conscious brain? If it’s insentient matter itself that rebels when outside the web, then ordinary matter influenced by sorraim would explode. And that explosion itself would be unnecessitated and thereby provoke further explosion in all the ordinary matter that it influenced.

And the influence of such an explosion would propagate at the speed of light, because the photons it created would be unnecessitated and therefore explosive in their influence. One could conclude, then, that the fore-wizard’s spell would have destroyed not only the planet of Pmimmb whereon it was worked but, in time, the entire universe, as the photons bearing the news of the initial explosion sped outward and triggered further explosions in all the ordinary matter they effected in some way. Vmirr-Psumm could never have found his sorraim and carved his die, because photons from Pmimmb would have reached his planet far before fragments of sorraim ever did. And it seems illogical or arbitrary to suppose that sorraim could exist anyway. Would not all matter be destroyed – turn into electro-magnetic radiation – if outside the web or if influenced by unnecessitated fundamental particles?

Psychopaths and Stoics

Still, let’s suppose that my story doesn’t succumb to this explosive logic, that sorraim could exist and be carved into a die, and that a single truly random number could cause a brain to explode. What a method of assassination or murder that would be! But it would be like the head of Medusa: you would have to emulate Perseus and avoid beholding your own weapon. If sorraim really existed and you could carve a die from it, you’d have to set up an automatic mechanism to roll that die, record the number first generated, then transmit that number to your target in some way. But to use such a weapon you’d have to have a psychopathic indifference to collateral damage: when your target’s brain absorbed the single veri-random number and exploded, this would destroy any city that your target happened to be present in at the time. But suppose you were indeed a psychopath and wanted to destroy a city or a nation or a continent or the entire world. Then you’d simply arrange for your single truly random number to be seen by the requisite number of people.

A final thought: I have a recollection that the Stoics believed necessity rules the universe and true randomness is therefore impossible, because it would trigger destruction in the necessitated material order of the universe. But I can’t remember where (or if) I read this and am pretty sure I read it only after I’d written “The Web of Nemilloth”.


Post-Performative Post-Scriptum

• “The Web of Nemilloth” appears in the CAS-inspired collection Tales of Silence and Sortilege, re-published by Incunabula Books in 2023.

The Will to Flower

At death you break up: the bits that were you
Start speeding away from each other for ever
With no one to see. It’s only oblivion, true:
We had it before, but then it was going to end,
And was all the time merging with a unique endeavour
To bring to bloom the million-petalled flower
Of being here. — “The Old Fools” (1973) by Philip Larkin

Look with Luther

Denn in der wahren Natur der Dinge ist, wenn wir recht bedenken, jeder grüne Baum viel herrlicher, als wenn er aus Gold und Silber wäre. — Martin Luther

• “For in the true nature of things, if we rightly consider, every green tree is far more glorious than if it were made of gold and silver.”


Post-Performative Post-Scriptum

I’ve tried to find where — and indeed if — Luther originally wrote this but can’t find anything but “Inspirational Quotes” pages. And some of those attribute it to Martin Luther King. It doesn’t sound like MLK to me and the German doesn’t look translated from English. It’s a good quote whoever first said it and whatever language it was first said in.

Fabulous Furry Fibonacci Fractal

At least, I think it’s a fractal. I came across it when I was counting the ways in which the integers can be the sum of distinct Fibonacci numbers. Here for reference is the Fibonacci sequence, the beautiful and endlessly fertile sequence that’s seeded with “1, 1” and continued by summing the two previous numbers:

1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181, 6765, 10946, 17711, 28657, 46368, 75025, 121393, 196418, 317811, 514229, 832040…

I noticed some interesting patterns in the distinct-fib-num-sum count for the integers:

1 = 1 (count=1)
2 = 2 (count=1)
3 = 1+2 = 3 (count=2)
4 = 1+3 (c=1)
5 = 2+3 = 5 (c=2)
6 = 1+2+3 = 1+5 (c=2)
7 = 2+5 (c=1)
8 = 1+2+5 = 3+5 = 8 (c=3)
9 = 1+3+5 = 1+8 (c=2)
10 = 2+3+5 = 2+8 (c=2)
11 = 1+2+3+5 = 1+2+8 = 3+8 (c=3)
12 = 1+3+8 (c=1)
13 = 2+3+8 = 5+8 = 13 (c=3)
14 = 1+2+3+8 = 1+5+8 = 1+13 (c=3)
15 = 2+5+8 = 2+13 (c=2)
16 = 1+2+5+8 = 3+5+8 = 1+2+13 = 3+13 (c=4)
17 = 1+3+5+8 = 1+3+13 (c=2)
18 = 2+3+5+8 = 2+3+13 = 5+13 (c=3)
19 = 1+2+3+5+8 = 1+2+3+13 = 1+5+13 (c=3)
20 = 2+5+13 (c=1)
21 = 1+2+5+13 = 3+5+13 = 8+13 = 21 (c=4)
22 = 1+3+5+13 = 1+8+13 = 1+21 (c=3)
23 = 2+3+5+13 = 2+8+13 = 2+21 (c=3)
24 = 1+2+3+5+13 = 1+2+8+13 = 3+8+13 = 1+2+21 = 3+21 (c=5)
25 = 1+3+8+13 = 1+3+21 (c=2)
26 = 2+3+8+13 = 5+8+13 = 2+3+21 = 5+21 (c=4)
27 = 1+2+3+8+13 = 1+5+8+13 = 1+2+3+21 = 1+5+21 (c=4)
28 = 2+5+8+13 = 2+5+21 (c=2)
29 = 1+2+5+8+13 = 3+5+8+13 = 1+2+5+21 = 3+5+21 = 8+21 (c=5)
30 = 1+3+5+8+13 = 1+3+5+21 = 1+8+21 (c=3)
31 = 2+3+5+8+13 = 2+3+5+21 = 2+8+21 (c=3)
32 = 1+2+3+5+8+13 = 1+2+3+5+21 = 1+2+8+21 = 3+8+21 (c=4)
33 = 1+3+8+21 (c=1)
34 = 2+3+8+21 = 5+8+21 = 13+21 = 34 (c=4)
35 = 1+2+3+8+21 = 1+5+8+21 = 1+13+21 = 1+34 (c=4)
36 = 2+5+8+21 = 2+13+21 = 2+34 (c=3)
37 = 1+2+5+8+21 = 3+5+8+21 = 1+2+13+21 = 3+13+21 = 1+2+34 = 3+34
(c=6)
38 = 1+3+5+8+21 = 1+3+13+21 = 1+3+34 (c=3)
39 = 2+3+5+8+21 = 2+3+13+21 = 5+13+21 = 2+3+34 = 5+34 (c=5)
40 = 1+2+3+5+8+21 = 1+2+3+13+21 = 1+5+13+21 = 1+2+3+34 = 1+5+34
(c=5)
41 = 2+5+13+21 = 2+5+34 (c=2)
42 = 1+2+5+13+21 = 3+5+13+21 = 8+13+21 = 1+2+5+34 = 3+5+34 = 8+3
4 (c=6)
43 = 1+3+5+13+21 = 1+8+13+21 = 1+3+5+34 = 1+8+34 (c=4)
44 = 2+3+5+13+21 = 2+8+13+21 = 2+3+5+34 = 2+8+34 (c=4)
45 = 1+2+3+5+13+21 = 1+2+8+13+21 = 3+8+13+21 = 1+2+3+5+34 = 1+2+
8+34 = 3+8+34 (c=6)
46 = 1+3+8+13+21 = 1+3+8+34 (c=2)
47 = 2+3+8+13+21 = 5+8+13+21 = 2+3+8+34 = 5+8+34 = 13+34 (c=5)
48 = 1+2+3+8+13+21 = 1+5+8+13+21 = 1+2+3+8+34 = 1+5+8+34 = 1+13+
34 (c=5)
49 = 2+5+8+13+21 = 2+5+8+34 = 2+13+34 (c=3)
50 = 1+2+5+8+13+21 = 3+5+8+13+21 = 1+2+5+8+34 = 3+5+8+34 = 1+2+1
3+34 = 3+13+34 (c=6)
51 = 1+3+5+8+13+21 = 1+3+5+8+34 = 1+3+13+34 (c=3)
52 = 2+3+5+8+13+21 = 2+3+5+8+34 = 2+3+13+34 = 5+13+34 (c=4)
53 = 1+2+3+5+8+13+21 = 1+2+3+5+8+34 = 1+2+3+13+34 = 1+5+13+34 (c=4)
54 = 2+5+13+34 (c=1)
55 = 1+2+5+13+34 = 3+5+13+34 = 8+13+34 = 21+34 = 55 (c=5)
56 = 1+3+5+13+34 = 1+8+13+34 = 1+21+34 = 1+55 (c=4)

The patterns are easier to see when the counts are set out like this:

1, 1, 2, 1, 2, 2, 1, 3, 2, 2, 3, 1, 3, 3, 2, 4, 2, 3, 3, 1, 4, 3, 3, 5, 2, 4, 4, 2, 5, 3, 3, 4, 1, 4, 4, 3, 6, 3, 5, 5, 2, 6, 4, 4, 6, 2, 5, 5, 3, 6, 3, 4, 4, 1, 5, 4, 4, 7, 3, 6, 6, 3, 8, 5, 5, 7, 2, 6, 6, 4, 8, 4, 6, 6, 2, 7, 5, 5, 8, 3, 6, 6, 3, 7, 4, 4, 5, 1, 5, 5, 4, 8, 4, 7, 7, 3, 9, 6, 6, 9, 3, 8, 8, 5, 10, 5, 7, 7, 2, 8, 6, 6, 10, 4, 8, 8, 4, 10, 6, 6, 8, 2, 7, 7, 5, 10, 5, 8, 8, 3, 9, 6, 6, 9, 3, 7, 7, 4, 8, 4, 5, 5, 1, 6, 5, 5, 9, 4, 8, 8… 1… — See A000119, Number of representations of n as a sum of distinct Fibonacci numbers, at the Online Encyclopedia of Integer Sequences (OEIS)

The numbers between each pair of 1s are symmetrical:

1, 2, 1,
1, 2, 2, 1,
1, 3, 2, 2, 3, 1,
1, 3, 3, 2, 4, 2, 3, 3, 1
1, 4, 3, 3, 5, 2, 4, 4, 2, 5, 3, 3, 4, 1

And when fibsumcount(n) = 1, then n = fib(i)-1, i.e. n is one less than a Fibonacci number:

1 = 1 (c=1)
2 = 2 (c=1)
4 = 1+3 (c=1)
7 = 2+5 (c=1)
12 = 1+3+8 (c=1)
20 = 2+5+13 (c=1)
33 = 1+3+8+21 (c=1)
54 = 2+5+13+34 (c=1)
88 = 1+3+8+21+55 (c=1)
143 = 2+5+13+34+89 (c=1)
232 = 1+3+8+21+55+144 (c=1)
376 = 2+5+13+34+89+233 (c=1)
609 = 1+3+8+21+55+144+377 (c=1)
986 = 2+5+13+34+89+233+610 (c=1)
1596 = 1+3+8+21+55+144+377+987 (c=1)
2583 = 2+5+13+34+89+233+610+1597 (c=1)
4180 = 1+3+8+21+55+144+377+987+2584 (c=1)
6764 = 2+5+13+34+89+233+610+1597+4181 (c=1)
10945 = 1+3+8+21+55+144+377+987+2584+6765 (c=1)
17710 = 2+5+13+34+89+233+610+1597+4181+10946 (c=1)
[…]

I also noticed a pattern relating to the maximum count reached in the numbers between the 1s. Suppose the function max(fib(i)-1..fib(i+1)-1) returns the highest count of ways to represent the numbers from fib(i)-1 to fib(i+1)-1. Notice how max() increases:

max(2..4) = 2
max(4..7) = 2
max(7..12) = 3
max(12..20) = 4
max(20..33) = 5
max(33..54) = 6
max(54..88) = 8
max(88..143) = 10
max(143..232) = 13
max(232..376) = 16
max(376..609) = 21
max(609..986) = 26
max(986..1596) = 34
max(1596..2583) = 42
max(2583..4180) = 55
max(4180..6764) = 68
[…]

The pattern is described like this at the Online Encyclopedia of Integer Sequences:

a(n) = 1 if and only if n+1 is a Fibonacci number. The length of such a quasi-period (from Fib(i)-1 to Fib(i+1)-1, inclusive) is a Fibonacci number + 1. The maximum value of a(n) within each subsequent quasi-period increases by a Fibonacci number. For example, from n = 143 to n = 232, the maximum is 13. From 232 to 376, the maximum is 16, an increase of 3. From 376 to 609, 21, an increase of 5. From 609 to 986, 26, increasing by 5 again. Each two subsequent maxima seem to increase by the same increment, the next Fibonacci number. – Kerry Mitchell, Nov 14 2009

The maxima of the quasi-periods are in A096748. – Max Barrentine, Sep 13 2015 — See commentary for A000119 at OEIS

Here is A096748:

1, 2, 2, 2, 3, 4, 5, 6, 8, 10, 13, 16, 21, 26, 34, 42, 55, 68, 89, 110, 144, 178, 233, 288, 377, 466, 610, 754, 987, 1220, 1597, 1974, 2584, 3194, 4181, 5168, 6765, 8362, 10946, 13530, 17711, 21892, 28657, 35422, 46368, 57314, 75025, 92736, 121393, 150050 — A096748, Expansion of (1+x)^2/(1-x^2-x^4), at OEIS

These maxima are the succesive highest points in a graph of A000119, Number of representations of n as a sum of distinct Fibonacci numbers:

Graph of count of ways in which 1,2,3… can be sum of distinct Fibonacci numbers


The graph looks like a furry caterpillar or similar and the symmetry of counts between the 1s is more obvious there:

fibsumcounts for 33..54


fibsumcounts for 54..88


fibsumcounts for 88..143


fibsumcounts for 143..232


fibsumcounts for 232..376


fibsumcounts for 376..609


And the fractal nature of the counts is more obvious when the graph is rotated by 90° and then mirrored:

Rotated and mirrored graph of count of ways in which 1,2,3… can be sum of distinct Fibonacci numbers

The Fatal Factory

I can’t remember where I came across this clever little puzzle and what precise form it took, but here’s my version of it:

A famously eccentric inventor and recreational mathematician has invited you to tour the factory where his company manufactures locks, keys, safes, cash-boxes and so on. At the end of the tour he brings you to a conference room, pours you a glass of wine, and invites you to test your wits against a puzzle. He points out that a hundred numbered boxes have been set out on two long tables in the room. You sip your wine as you listen to him explain that each box is locked and contains a slip of paper bearing a number between 0 and 9. If you accept the challenge, the inventor will order a hundred workers to walk in turn past the boxes, using a master-key to unlock or lock the boxes like this:

The first worker will use the key on every box (boxes #1,2,3…), the second worker will use the key on every second box (boxes #2,4,6…), the third worker the key on every third box (boxes #3,6,9…), and so on.

Now, you can’t tell by simply looking at a box whether it’s unlocked or not, but it’s obvious that the first box will be unlocked when all that is over. Box #1 is originally locked and the master-key will be used on it just once. But how many other boxes will be unlocked? If you can choose nothing but the unlocked boxes, you get to keep the contents. Otherwise you get nothing. That is, if you choose one or more locked boxes, you get nothing.

And what good are the contents of the unlocked boxes? Well, if you take the numbered slips of paper they contain in order, they will give you the combination of a locked safe the inventor now points out in the wall behind you. The safe contains the antidote for the deadly but slow-acting poison he secretly slipped into the wine you have been sipping as you listened to him explain the details of the puzzle. So you have to choose all and only the unlocked boxes to save your life. Can you do it?


Solution

I’m sure there’s a simpler explanation of which boxes will be unlocked, but here’s my complicated one:

Whether box #n is locked or unlocked in the end depends on how many divisors the number n has. If it has an even number of divisors, it will be locked; if it has an odd number of divisors, it will be unlocked. Take box #12. The number 12 has six divisors: 1, 2, 3, 4, 6 and 12. So workers #1, #3 and #6 will unlock it with the master-key, but workers #2, #4 and #12 will lock it again. Worker #12 will be the final worker to use the master-key on the box, so it will be locked.

Now take box #16. The number #16 has five divisors: 1, 2, 4, 8 and 16. So workers #1, #4 and #16 will unlock the box with the master-key, while workers #2 and #8 will lock it. Worker #16 will be the final worker to use the master-key on the box, so it will be unlocked.

In other words, the puzzle reduces to this: Which numbers from 1 to 100 have an odd number of divisors? To work out the number of divisors n has, you add 1 to the exponent of each of its prime factors and multiply the results. For example, 24 has eight divisors thus:

• 24 = 2^3 * 3^1 → (3+1) * (1+1) = 4 * 2 = 8, so 24 has eight divisors: 1, 2, 3, 4, 6, 8, 12, 24

But 36 has nine divisors thus:

• 36 = 2^2 * 3^2 → (2+1) * (2+1) = 3 * 3 = 9, so 36 has nine divisors: 1, 2, 3, 4, 6, 9, 12, 18, 36

36 demonstrates that a number has to have only even exponents on its prime factors to have an odd number of divisors (the only number without prime factors is 1, which has one divisor, namely itself). Numbers with only even exponents on their prime factors are square numbers:

• 4 = 2^2 → (2+1) = 3, so 4 has three divisors: 1, 2, 4
• 9 = 3^2 → (2+1) = 3, so 9 has three divisors: 1, 3, 9
• 16 = 2^4 → (4+1) = 5, so 16 has five divisors: 1, 2, 4, 8, 16
• 25 = 5^2 → (2+1) = 3, so 25 has divisors: 1, 5, 25
• 36 = 2^2 * 3^2 → (2+1) * (2+1) = 3 * 3 = 9, so 36 has nine divisors: 1, 2, 3, 4, 6, 9, 12, 18, 36
• 49 = 7^2 → (2+1) = 3, so 49 has three divisors: 1, 7, 49
• 64 = 2^6 → (6+1) = 7, so 64 has seven divisors: 1, 2, 4, 8, 16, 32, 64
• 81 = 3^4 → (4+1) = 5, so 81 has five divisors: 1, 3, 9, 27, 81
• 100 = 2^2 * 5^2 → (2+1) * (2+1) = 3 * 3 = 9, so 100 has nine divisors: 1, 2, 4, 5, 10, 20, 25, 50, 100

So if you choose boxes #1, #4, #9, #16, #25, #36, #49, #64, #81 and #100, you’ll get the combination for the safe and save your life.


Appendix

Here’s the full description of what happens to the boxes:

• box #1 is unlocked by worker #1 and locked by no-one, therefore it’s unlocked
• box #2 is unlocked by worker #1 and locked by worker #2, therefore it’s locked
• box #3 is unlocked by worker #1 and locked by worker #3, therefore it’s locked
• box #4 is unlocked by workers #1 and #4, and locked by worker #2, therefore it’s unlocked
• box #5 is unlocked by worker #1 and locked by worker #5, therefore it’s locked
• box #6 is unlocked by workers #1 and #3, and locked by workers #2 and #6, therefore it’s locked
• box #7 is unlocked by worker #1 and locked by worker #7, therefore it’s locked
• box #8 is unlocked by workers #1 and #4, and locked by workers #2 and #8, therefore it’s locked
• box #9 is unlocked by workers #1 and #9, and locked by worker #3, therefore it’s unlocked
• box #10 is unlocked by workers #1 and #5, and locked by workers #2 and #10, therefore it’s locked
• box #11 is unlocked by worker #1 and locked by worker #11, therefore it’s locked
• box #12 is unlocked by workers #1, #3 and #6, and locked by workers #2, #4 and #12, therefore it’s locked
• box #13 is unlocked by worker #1 and locked by worker #13, therefore it’s locked
• box #14 is unlocked by workers #1 and #7, and locked by workers #2 and #14, therefore it’s locked
• box #15 is unlocked by workers #1 and #5, and locked by workers #3 and #15, therefore it’s locked
• box #16 is unlocked by workers #1, #4 and #16, and locked by workers #2 and #8, therefore it’s unlocked
• box #17 is unlocked by worker #1 and locked by worker #17, therefore it’s locked
• box #18 is unlocked by workers #1, #3 and #9, and locked by workers #2, #6 and #18, therefore it’s locked
• box #19 is unlocked by worker #1 and locked by worker #19, therefore it’s locked
• box #20 is unlocked by workers #1, #4 and #10, and locked by workers #2, #5 and #20, therefore it’s locked
• box #21 is unlocked by workers #1 and #7, and locked by workers #3 and #21, therefore it’s locked
• box #22 is unlocked by workers #1 and #11, and locked by workers #2 and #22, therefore it’s locked
• box #23 is unlocked by worker #1 and locked by worker #23, therefore it’s locked
• box #24 is unlocked by workers #1, #3, #6 and #12, and locked by workers #2, #4, #8 and #24, therefore it’s locked
• box #25 is unlocked by workers #1 and #25, and locked by worker #5, therefore it’s unlocked
• box #26 is unlocked by workers #1 and #13, and locked by workers #2 and #26, therefore it’s locked
• box #27 is unlocked by workers #1 and #9, and locked by workers #3 and #27, therefore it’s locked
• box #28 is unlocked by workers #1, #4 and #14, and locked by workers #2, #7 and #28, therefore it’s locked
• box #29 is unlocked by worker #1 and locked by worker #29, therefore it’s locked
• box #30 is unlocked by workers #1, #3, #6 and #15, and locked by workers #2, #5, #10 and #30, therefore it’s locked
• box #31 is unlocked by worker #1 and locked by worker #31, therefore it’s locked
• box #32 is unlocked by workers #1, #4 and #16, and locked by workers #2, #8 and #32, therefore it’s locked
• box #33 is unlocked by workers #1 and #11, and locked by workers #3 and #33, therefore it’s locked
• box #34 is unlocked by workers #1 and #17, and locked by workers #2 and #34, therefore it’s locked
• box #35 is unlocked by workers #1 and #7, and locked by workers #5 and #35, therefore it’s locked
• box #36 is unlocked by workers #1, #3, #6, #12 and #36, and locked by workers #2, #4, #9 and #18, therefore it’s unlocked
• box #37 is unlocked by worker #1 and locked by worker #37, therefore it’s locked
• box #38 is unlocked by workers #1 and #19, and locked by workers #2 and #38, therefore it’s locked
• box #39 is unlocked by workers #1 and #13, and locked by workers #3 and #39, therefore it’s locked
• box #40 is unlocked by workers #1, #4, #8 and #20, and locked by workers #2, #5, #10 and #40, therefore it’s locked
• box #41 is unlocked by worker #1 and locked by worker #41, therefore it’s locked
• box #42 is unlocked by workers #1, #3, #7 and #21, and locked by workers #2, #6, #14 and #42, therefore it’s locked
• box #43 is unlocked by worker #1 and locked by worker #43, therefore it’s locked
• box #44 is unlocked by workers #1, #4 and #22, and locked by workers #2, #11 and #44, therefore it’s locked
• box #45 is unlocked by workers #1, #5 and #15, and locked by workers #3, #9 and #45, therefore it’s locked
• box #46 is unlocked by workers #1 and #23, and locked by workers #2 and #46, therefore it’s locked
• box #47 is unlocked by worker #1 and locked by worker #47, therefore it’s locked
• box #48 is unlocked by workers #1, #3, #6, #12 and #24, and locked by workers #2, #4, #8, #16 and #48, therefore it’s locked
• box #49 is unlocked by workers #1 and #49, and locked by worker #7, therefore it’s unlocked
• box #50 is unlocked by workers #1, #5 and #25, and locked by workers #2, #10 and #50, therefore it’s locked
• box #51 is unlocked by workers #1 and #17, and locked by workers #3 and #51, therefore it’s locked
• box #52 is unlocked by workers #1, #4 and #26, and locked by workers #2, #13 and #52, therefore it’s locked
• box #53 is unlocked by worker #1 and locked by worker #53, therefore it’s locked
• box #54 is unlocked by workers #1, #3, #9 and #27, and locked by workers #2, #6, #18 and #54, therefore it’s locked
• box #55 is unlocked by workers #1 and #11, and locked by workers #5 and #55, therefore it’s locked
• box #56 is unlocked by workers #1, #4, #8 and #28, and locked by workers #2, #7, #14 and #56, therefore it’s locked
• box #57 is unlocked by workers #1 and #19, and locked by workers #3 and #57, therefore it’s locked
• box #58 is unlocked by workers #1 and #29, and locked by workers #2 and #58, therefore it’s locked
• box #59 is unlocked by worker #1 and locked by worker #59, therefore it’s locked
• box #60 is unlocked by workers #1, #3, #5, #10, #15 and #30, and locked by workers #2, #4, #6, #12, #20 and #60, therefore it’s locked
• box #61 is unlocked by worker #1 and locked by worker #61, therefore it’s locked
• box #62 is unlocked by workers #1 and #31, and locked by workers #2 and #62, therefore it’s locked
• box #63 is unlocked by workers #1, #7 and #21, and locked by workers #3, #9 and #63, therefore it’s locked
• box #64 is unlocked by workers #1, #4, #16 and #64, and locked by workers #2, #8 and #32, therefore it’s unlocked
• box #65 is unlocked by workers #1 and #13, and locked by workers #5 and #65, therefore it’s locked
• box #66 is unlocked by workers #1, #3, #11 and #33, and locked by workers #2, #6, #22 and #66, therefore it’s locked
• box #67 is unlocked by worker #1 and locked by worker #67, therefore it’s locked
• box #68 is unlocked by workers #1, #4 and #34, and locked by workers #2, #17 and #68, therefore it’s locked
• box #69 is unlocked by workers #1 and #23, and locked by workers #3 and #69, therefore it’s locked
• box #70 is unlocked by workers #1, #5, #10 and #35, and locked by workers #2, #7, #14 and #70, therefore it’s locked
• box #71 is unlocked by worker #1 and locked by worker #71, therefore it’s locked
• box #72 is unlocked by workers #1, #3, #6, #9, #18 and #36, and locked by workers #2, #4, #8, #12, #24 and #72, therefore it’s locked
• box #73 is unlocked by worker #1 and locked by worker #73, therefore it’s locked
• box #74 is unlocked by workers #1 and #37, and locked by workers #2 and #74, therefore it’s locked
• box #75 is unlocked by workers #1, #5 and #25, and locked by workers #3, #15 and #75, therefore it’s locked
• box #76 is unlocked by workers #1, #4 and #38, and locked by workers #2, #19 and #76, therefore it’s locked
• box #77 is unlocked by workers #1 and #11, and locked by workers #7 and #77, therefore it’s locked
• box #78 is unlocked by workers #1, #3, #13 and #39, and locked by workers #2, #6, #26 and #78, therefore it’s locked
• box #79 is unlocked by worker #1 and locked by worker #79, therefore it’s locked
• box #80 is unlocked by workers #1, #4, #8, #16 and #40, and locked by workers #2, #5, #10, #20 and #80, therefore it’s locked
• box #81 is unlocked by workers #1, #9 and #81, and locked by workers #3 and #27, therefore it’s unlocked
• box #82 is unlocked by workers #1 and #41, and locked by workers #2 and #82, therefore it’s locked
• box #83 is unlocked by worker #1 and locked by worker #83, therefore it’s locked
• box #84 is unlocked by workers #1, #3, #6, #12, #21 and #42, and locked by workers #2, #4, #7, #14, #28 and #84, therefore it’s locked
• box #85 is unlocked by workers #1 and #17, and locked by workers #5 and #85, therefore it’s locked
• box #86 is unlocked by workers #1 and #43, and locked by workers #2 and #86, therefore it’s locked
• box #87 is unlocked by workers #1 and #29, and locked by workers #3 and #87, therefore it’s locked
• box #88 is unlocked by workers #1, #4, #11 and #44, and locked by workers #2, #8, #22 and #88, therefore it’s locked
• box #89 is unlocked by worker #1 and locked by worker #89, therefore it’s locked
• box #90 is unlocked by workers #1, #3, #6, #10, #18 and #45, and locked by workers #2, #5, #9, #15, #30 and #90, therefore it’s locked
• box #91 is unlocked by workers #1 and #13, and locked by workers #7 and #91, therefore it’s locked
• box #92 is unlocked by workers #1, #4 and #46, and locked by workers #2, #23 and #92, therefore it’s locked
• box #93 is unlocked by workers #1 and #31, and locked by workers #3 and #93, therefore it’s locked
• box #94 is unlocked by workers #1 and #47, and locked by workers #2 and #94, therefore it’s locked
• box #95 is unlocked by workers #1 and #19, and locked by workers #5 and #95, therefore it’s locked
• box #96 is unlocked by workers #1, #3, #6, #12, #24 and #48, and locked by workers #2, #4, #8, #16, #32 and #96, therefore it’s locked
• box #97 is unlocked by worker #1 and locked by worker #97, therefore it’s locked
• box #98 is unlocked by workers #1, #7 and #49, and locked by workers #2, #14 and #98, therefore it’s locked
• box #99 is unlocked by workers #1, #9 and #33, and locked by workers #3, #11 and #99, therefore it’s locked
• box #100 is unlocked by workers #1, #4, #10, #25 and #100, and locked by workers #2, #5, #20 and #50, therefore it’s unlocked