Game of Throwns

In “Scaffscapes”, I looked at these three fractals and described how they were in a sense the same fractal, even though they looked very different:

Fractal #1


Fractal #2


Fractal #3


But even if they are all the same in some mathematical sense, their different appearances matter in an aesthetic sense. Fractal #1 is unattractive and seems uninteresting:

Fractal #1, unattractive, uninteresting and unnamed


Fractal #3 is attractive and interesting. That’s part of why mathematicians have given it a name, the T-square fractal:

Fractal #3 — the T-square fractal


But fractal #2, although it’s attractive and interesting, doesn’t have a name. It reminds me of a ninja throwing-star or shuriken, so I’ve decided to call it the throwing-star fractal or ninja-star fractal:

Fractal #2, the throwing-star fractal


A ninja throwing-star or shuriken


This is one way to construct a throwing-star fractal:

Throwing-star fractal, stage 1


Throwing-star fractal, #2


Throwing-star fractal, #3


Throwing-star fractal, #4


Throwing-star fractal, #5


Throwing-star fractal, #6


Throwing-star fractal, #7


Throwing-star fractal, #8


Throwing-star fractal, #9


Throwing-star fractal, #10


Throwing-star fractal, #11


Throwing-star fractal (animated)


But there’s another way to construct a throwing-star fractal. You use what’s called the chaos game. To understand the commonest form of the chaos game, imagine a ninja inside an equilateral triangle throwing a shuriken again and again halfway towards a randomly chosen vertex of the triangle. If you mark each point where the shuriken lands, you eventually get a fractal called the Sierpiński triangle:

Chaos game with triangle stage 1


Chaos triangle #2


Chaos triangle #3


Chaos triangle #4


Chaos triangle #5


Chaos triangle #6


Chaos triangle #7


Chaos triangle (animated)


When you try the chaos game with a square, with the ninja throwing the shuriken again and again halfway towards a randomly chosen vertex, you don’t get a fractal. The interior of the square just fills more or less evenly with points:

Chaos game with square, stage 1


Chaos square #2


Chaos square #3


Chaos square #4


Chaos square #5


Chaos square #6


Chaos square (anim)


But suppose you restrict the ninja’s throws in some way. If he can’t throw twice or more in a row towards the same vertex, you get a familiar fractal:

Chaos game with square, ban on throwing towards same vertex, stage 1


Chaos square, ban = v+0, #2


Chaos square, ban = v+0, #3


Chaos square, ban = v+0, #4


Chaos square, ban = v+0, #5


Chaos square, ban = v+0, #6


Chaos square, ban = v+0 (anim)


But what if the ninja can’t throw the shuriken towards the vertex one place anti-clockwise of the vertex he’s just thrown it towards? Then you get another familiar fractal — the throwing-star fractal:

Chaos square, ban = v+1, stage 1


Chaos square, ban = v+1, #2


Chaos square, ban = v+1, #3


Chaos square, ban = v+1, #4


Chaos square, ban = v+1, #5


Game of Throwns — throwing-star fractal from chaos game (static)


Game of Throwns — throwing-star fractal from chaos game (anim)


And what if the ninja can’t throw towards the vertex two places anti-clockwise (or two places clockwise) of the vertex he’s just thrown the shuriken towards? Then you get a third familiar fractal — the T-square fractal:

Chaos square, ban = v+2, stage 1


Chaos square, ban = v+2, #2


Chaos square, ban = v+2, #3


Chaos square, ban = v+2, #4


Chaos square, ban = v+2, #5


T-square fractal from chaos game (static)


T-square fractal from chaos game (anim)


Finally, what if the ninja can’t throw towards the vertex three places anti-clockwise, or one place clockwise, of the vertex he’s just thrown the shuriken towards? If you can guess what happens, your mathematical intuition is much better than mine.


Post-Performative Post-Scriptum

I am not now and never have been a fan of George R.R. Martin. He may be a good author but I’ve always suspected otherwise, so I’ve never read any of his books or seen any of the TV adaptations.

Scaffscapes

A fractal is a shape that contains copies of itself on smaller and smaller scales. You can find fractals everywhere in nature. Part of a fern looks like the fern as a whole:

Fern as fractal (source)


Part of a tree looks like the tree as a whole:

Tree as fractal (source)


Part of a landscape looks like the landscape as a whole:

Landscape as fractal (source)


You can also create fractals for yourself. Here are three that I’ve constructed:

Fractal #1


Fractal #2


Fractal #3 — the T-square fractal


The three fractals look very different and, in one sense, that’s exactly what they are. But in another sense, they’re the same fractal. Each can morph into the other two:

Fractal #1 → fractal #2 → fractal #3 (animated)


Here are two more fractals taken en route from fractal #2 to fractal #3, as it were:

Fractal #4


Fractal #5


To understand how the fractals belong together, you have to see what might be called the scaffolding. The construction of fractal #3 is the easiest to understand. First you put up the scaffolding, then you take it away and leave the final fractal:

Fractal #3, scaffolding stage 1


Fractal #3, stage 2


Fractal #3, stage 3


Fractal #3, stage 4


Fractal #3, stage 5


Fractal #3, stage 6


Fractal #3, stage 7


Fractal #3, stage 8


Fractal #3, stage 9


Fractal #3, stage 10


Fractal #3 (scaffolding removed)


Construction of fractal #3 (animated)


Now here’s the construction of fractal #1:

Fractal #1, stage 1


Fractal #1, stage 2


Fractal #1, stage 3

Construction of fractal #1 (animated)


Fractal #1 (static)


And the constructions of fractals #2, #4 and #5:

Fractal #2, stage 1


Fractal #2, stage 2


Fractal #2, stage 3

Fractal #2 (animated)


Fractal #2 (static)


Fractal #4, stage 1


Fractal #4, stage 2


Fractal #4, stage 3

Fractal #4 (animated)


Fractal #4 (static)


Fractal #5, stage 1


Fractal #5, stage 2


Fractal #5, stage 3

Fractal #5 (animated)


Fractal #5


See-Saw Jaw

From Sierpiński triangle to T-square to Mandibles (and back again) (animated)
(Open in new window if distorted)


Elsewhere other-accessible…

Mandibular Metamorphosis — explaining the animation above
Agnathous Analysis — more on the Sierpiński triangle and T-square fractal

Agnathous Analysis

In Mandibular Metamorphosis, I looked at two distinct fractals and how you could turn one into the other in one smooth sweep. The Sierpiński triangle was one of the fractals:

Sierpiński triangle


The T-square fractal was the other:

T-square fractal (or part thereof)


And here they are turning into each other:

Sierpiński ↔ T-square (anim)
(Open in new window if distorted)


But what exactly is going on? To answer that, you need to see how the two fractals are created. Here are the stages for one way of constructing the Sierpiński triangle:

Sierpiński triangle #1


Sierpiński triangle #2


Sierpiński triangle #3


Sierpiński triangle #4


Sierpiński triangle #5


Sierpiński triangle #6


Sierpiński triangle #7


Sierpiński triangle #8


Sierpiński triangle #9


When you take away all the construction lines, you’re left with a simple Sierpiński triangle:


Constructing a Sierpiński triangle (anim)


Now here’s the construction of a T-square fractal:

T-square fractal #1


T-square fractal #2


T-square fractal #3


T-square fractal #4


T-square fractal #5


T-square fractal #6


T-square fractal #7


T-square fractal #8


T-square fractal #9


Take away the construction lines and you’re left with a simple T-square fractal:

T-square fractal


Constructing a T-square fractal (anim)


And now it’s easy to see how one turns into the other:

Sierpiński → T-square #1


Sierpiński → T-square #2


Sierpiński → T-square #3


Sierpiński → T-square #4


Sierpiński → T-square #5


Sierpiński → T-square #6


Sierpiński → T-square #7


Sierpiński → T-square #8


Sierpiński → T-square #9


Sierpiński → T-square #10


Sierpiński → T-square #11


Sierpiński → T-square #12


Sierpiński → T-square #13


Sierpiński ↔ T-square (anim)
(Open in new window if distorted)


Post-Performative Post-Scriptum

Mandibular Metamorphosis also looked at a third fractal, the mandibles or jaws fractal. Because I haven’t included the jaws fractal in this analysis, the analysis is therefore agnathous, from Ancient Greek ἀ-, a-, “without”, + γνάθ-, gnath-, “jaw”.

Mandibular Metamorphosis

Here’s the famous Sierpiński triangle:

Sierpiński triangle


And here’s the less famous T-square fractal:

T-square fractal (or part of it, at least)


How do you get from one to the other? Very easily, as it happens:

From Sierpiński triangle to T-square (and back again) (animated)
(Open in new window if distorted)


Now, here are the Sierpiński triangle, the T-square fractal and what I call the mandibles or jaws fractal:

Sierpiński triangle


T-square fractal


Mandibles / Jaws fractal


How do you cycle between them? Again, very easily:

From Sierpiński triangle to T-square to Mandibles (and back again) (animated)
(Open in new window if distorted)


Elsewhere other-accessible…

Agnathous Analysis — a closer look at these shapes