Hour Power

Would it be my favorite fractal if I hadn’t discovered it for myself? It might be, because I think it combines great simplicity with great beauty. I first came across it when I was looking at this rep-tile, that is, a shape that can be divided into smaller copies of itself:

Rep-4 L-Tromino


It’s called a L-tromino and is a rep-4 rep-tile, because it can be divided into four copies of itself. If you divide the L-tromino into four sub-copies and discard one particular sub-copy, then repeat again and again, you’ll get this fractal:

Tromino fractal #1


Tromino fractal #2


Tromino fractal #3


Tromino fractal #4


Tromino fractal #5


Tromino fractal #6


Tromino fractal #7


Tromino fractal #8


Tromino fractal #9


Tromino fractal #10


Tromino fractal #11


Hourglass fractal (animated)


I call it an hourglass fractal, because it reminds me of an hourglass:

A real hourglass


The hourglass fractal for comparison


I next came across the hourglass fractal when applying the same divide-and-discard process to a rep-4 square. The first fractal that appears is the Sierpiński triangle:

Square to Sierpiński triangle #1


Square to Sierpiński triangle #2


Square to Sierpiński triangle #3


[…]


Square to Sierpiński triangle #10


Square to Sierpiński triangle (animated)


However, you can rotate the sub-squares in various ways to create new fractals. Et voilà, the hourglass fractal appears again:

Square to hourglass #1


Square to hourglass #2


Square to hourglass #3


Square to hourglass #4


Square to hourglass #5


Square to hourglass #6


Square to hourglass #7


Square to hourglass #8


Square to hourglass #9


Square to hourglass #10


Square to hourglass #11


Square to hourglass (animated)


Finally, I was looking at variants of the so-called chaos game. In the standard chaos game, a point jumps half-way towards the randomly chosen vertices of a square or other polygon. In this variant of the game, I’ve added jump-towards-able mid-points to the sides of the square and restricted the point’s jumps: it can only jump towards the points that are first-nearest, seventh-nearest and eighth-nearest. And again the hourglass fractal appears:

Chaos game to hourglass #1


Chaos game to hourglass #2


Chaos game to hourglass #3


Chaos game to hourglass #4


Chaos game to hourglass #5


Chaos game to hourglass #6


Chaos game to hourglass (animated)


But what if you want to create the hourglass fractal directly? You can do it like this, using two isosceles triangles set apex-to-apex in the form of an hourglass:

Triangles to hourglass #1


Triangles to hourglass #2


Triangles to hourglass #3


Triangles to hourglass #4


Triangles to hourglass #5


Triangles to hourglass #6


Triangles to hourglass #7


Triangles to hourglass #8


Triangles to hourglass #9


Triangles to hourglass #10


Triangles to hourglass #11


Triangles to hourglass #12


Triangles to hourglass (animated)


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