Shopping in Poundland. That’s what Brits do when they want cheap fills. Hopping in Boundland. That’s what rec-mathers do when they want deep thrills. As I’ve described previously, a point can create interesting geometry by jumping towards fixed vertices inside a polygon. But it can also create interesting geometry by jumping at fixed angles inside a polygon. Suppose a point jumps at 0°, 120° or 240° halfway towards the perimeter of a triangle. It’s bounded in its jumps, so you could say it’s hopping in Boundland. Or bounding in Hopland. Either way, it creates this pattern inside the polygon:
Jumping halfway towards perimeter of triangle at 0°, 120° or 240°
If you stretch the triangle-and-pattern into a circle, you get this (the graphics aren’t as good as they could be, but I’m working on it):
Triangle → circle, 1/2 at 0°, 120° or 240°
You can also introduce restrictions, like banning the point from jumping at the same angle twice in a row:
Ban on same angle twice in a row, 1/2 jump at 0°, 120° or 240°
Triangle → circle, ban j+0, 1/2 jump at 0°, 120° or 240°
If the jump is 2/3rds of the distance to the perimeter and the ban is on the same angle twice, the point generates this pattern by hopping in Boundland:
Triangle, 2/3 jump, ban j+0, 0°, 120° or 240°
Triangle → circle, 2/3 jump, ban j+0, 0°, 120° or 240°
Now try adjusting the angles. Swinging the angles 60° with the same 2/3rd jump and same ban, the point generates this:
Triangle, 2/3 jump, ban j+0, 60°, 180° or 300°
Triangle → circle, 2/3 jump, ban j+0, 60°, 180° or 300°
A point jumping 2/3rds at four angles inside a square generates this pattern:
Square, 2/3 jump, ban j+0, 45°, 135°, 225, 315°
Square → circle, 2/3 jump, ban j+0, 45°, 135°, 225, 315°
And what if the point jumps 5/7ths towards the center of the polygon, not just towards the perimeter? Then it generates this pattern inside a hexagon with a ban on jumping towards the angle adjacent clockwise to the angle it’s just jumped at:
Hexagon, 5/7 jump, ban j+1, 6 angles + center
The point can also jump inside a circle rather than a polygon. Here’s the pattern generating by a point jumping 2/3rds at three angles with a ban on the same jump twice in a row:
Circle, 2/3 jump, ban j+0, 3 angles
And if the point can jump towards the center of the circle too, it generates this pattern:
Circle, 2/3 jump, ban j+0, 3 angles + center
Elsewhere Other-Accessible
• Controlled Chaos — a look at points jumping towards vertices, not perimeters












