Rigging in the Trigging

Here’s a simple pattern of three triangles:

Three-Triangle Pattern


Now replace each triangle in the pattern with the same pattern at a smaller scale:

Replacing triangles


If you keep on doing this, you create what I’ll call a trigonal fractal (trigon is Greek for “triangle”):

Trigonal Fractal stage #3 (click for larger)


Trigonal Fractal stage #4


Trigonal Fractal stage #5


Trigonal Fractal #6


Trigonal Fractal #7


Trigonal Fractal #8


Trigonal Fractal (animated) (click for larger)


You can use the same pattern to create different fractals by rotating the replacement patterns in different ways. I call this “rigging the trigging” and here are some of the results:




You can also use a different seed-pattern to create the fractals:

Trigonal fractal (animated)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)



Trigonal fractal (anim)


Note: The title of this incendiary intervention is of course a paronomasia on the song “Frigging in the Rigging”, also known as “Good Ship Venus” and performed by the Sex Pistols on The Great Rock ’n’ Roll Swindle (1979).

Mice Thrice

Twice before on Overlord-in-terms-of-Core-Issues-around-Maximal-Engagement-with-Key-Notions-of-the-Über-Feral, I’ve interrogated issues around pursuit curves. Imagine four mice or four beetles each sitting on one corner of a square and looking towards the centre of the square. If each mouse or beetle begins to run towards the mouse or beetle to its left, it will follow a curving path that takes it to the centre of the square, like this:

vertices = 4, pursuit = +1


The paths followed by the mice or beetles are pursuit curves. If you arrange eight mice clockwise around a square, with a mouse on each corner and a mouse midway along each side, you get a different set of pursuit curves:

v = 4 + 1 on the side, p = +1


Here each mouse is pursuing the mouse two places to its left:

v = 4+s1, p = +2


And here each mouse is pursuing the mouse three places to its left:

v = 4+s1, p = +3


Now try a different arrangement of the mice. In the square below, the mice are arranged clockwise in rows from the bottom right-hand corner. That is, mouse #1 begins on the bottom left-hand corner, mouse #2 begins between that corner and the centre, mouse #3 begins on the bottom left-hand corner, and so on. When each mice runs towards the mouse three places away, these pursuit curves appear:

v = 4 + 1 internally, p = +3


Here are some more:

v = 4 + i1, p = +5


v = 4 + i2, p = +1


v = 4 + i2, p = +2


So far, all the mice have eventually run to the centre of the square, but that doesn’t happen here:

v = 4 + i2, p = 4


Here are more pursuit curves for the v4+i2 mice, using an animated gif:

v = 4 + i2, p = various (animated — open in new tab for clearer image)


And here are more pursuit curves that don’t end in the centre of the square:

v = 4 + i4, p = 4


v = 4 + i4, p = 8


v = 4 + i4, p = 12


v = 4 + i4, p = 16


But the v4+i4 pursuit curves more usually look like this:

v = 4 + i4, p = 7


Now try adapting the rules so that mice don’t run directly towards another mouse, but towards the point midway between two other mice. In this square, the odd- and even-numbered mice follow different rules. Mice #1, #3, #5 and #7 run towards the point midway between the mice one and two places away, while ice #2, #4, #6 and #8 run towards the point midway between the mice two and seven places away:

v = 4 + s1, p(1,3,5,7) = 1,2, p(2,4,6,8) = 2,7


I think the curves are very elegant. Here’s a slight variation:

v = 4 + s1, p1 = 1,3, p2 = 2,7


Now try solid curves:

v = 4 + s1, p1 = 1,3, p2 = 2,7 (red)


v = 4 + s1, p1 = 1,3, p2 = 2,7 (yellow-and-blue)


And some variants:

v = 4 + s1, p1 = 1,7, p2 = 1,2


v = 4 + s1, p1 = 2,3, p2 = 2,5


v = 4 + s1, p1 = 5,6, p2 = 1,3


v = 4 + s1, p1 = 5,6, p2 = 1,4


v = 4 + s1, p1 = 5,6, p2 = 1,6


Elsewhere other-posted:

• Polymorphous Pursuit
• Persecution Complex

Bat out of L

Pre-previously on Overlord-in-terms-of-the-Über-Feral, I’ve looked at intensively interrogated issues around the L-triomino, a shape created from three squares that can be divided into four copies of itself:

An L-triomino divided into four copies of itself


I’ve also interrogated issues around a shape that yields a bat-like fractal:

A fractal full of bats


Bat-fractal (animated)


Now, to end the year in spectacular fashion, I want to combine the two concepts pre-previously interrogated on Overlord-in-terms-of-the-Über-Feral (i.e., L-triominoes and bats). The L-triomino can also be divided into nine copies of itself:

An L-triomino divided into nine copies of itself


If three of these copies are discarded and each of the remaining six sub-copies is sub-sub-divided again and again, this is what happens:

Fractal stage 1


Fractal stage 2


Fractal #3


Fractal #4


Fractal #5


Fractal #6


Et voilà, another bat-like fractal:

L-triomino bat-fractal (static)


L-triomino bat-fractal (animated)


Elsewhere other-posted:

• Tri-Way to L
• Bats and Butterflies
• Square Routes
• Square Routes Revisited
• Square Routes Re-Revisited
• Square Routes Re-Re-Revisited

Tridentine Math

The Tridentine Mass is the Roman Rite Mass that appears in typical editions of the Roman Missal published from 1570 to 1962. — Tridentine Mass, Wikipedia

A 30°-60°-90° right triangle, with sides 1 : √3 : 2, can be divided into three identical copies of itself:

30°-60°-90° Right Triangle — a rep-3 rep-tile…


And if it can be divided into three, it can be divided into nine:

…that is also a rep-9 rep-tile


Five of the sub-copies serve as the seed for an interesting fractal:

Fractal stage #1


Fractal stage #2


Fractal stage #3


Fractal #4


Fractal #5


Fractal #6


Fractal #6


Tridentine cross (animated)


Tridentine cross (static)


This is a different kind of rep-tile:

Noniamond trapezoid


But it yields the same fractal cross:

Fractal #1


Fractal #2


Fractal #3


Fractal #4


Fractal #5


Fractal #6


Tridentine cross (animated)


Tridentine cross (static)


Elsewhere other-available:

• Holey Trimmetry — another fractal cross

Square Routes Re-Re-Revisited

This is an L-triomino, or shape created from three squares laid edge-to-edge:

When you divide each square like this…

You can create a fractal like this…

Stage #1


Stage #2


Stage #3


Stage #4


Stage #5


Stage #6


Stage #7


Stage #8


Stage #9


Stage #10


Animated fractal


Here are more fractals created from the triomino:

Animated


Static


Animated


Static


Animated


Static


And here is a different shape created from three squares:

And some fractals created from it:

Animated


Static


Animated


Static


Animated


Static


And a third shape created from three squares:

And some fractals created from it:

Animated


Static


Animated


Static


Animated


Static


Animated


Static


Animated


Static


Animated


Static


Animated


Static


Animated


Static


Previously pre-posted (please peruse):

• Tri-Way to L
• Square Routes
• Square Routes Revisited
• Square Routes Re-Revisited

Bats and Butterflies

I’ve used butterfly-images to create fractals. Now I’ve found a butterfly-image in a fractal. The exciting story begins with a triabolo, or shape created from three isoceles right triangles:


The triabolo is a rep-tile, or shape that can be divided into smaller copies of itself:


In this case, it’s a rep-9 rep-tile, divisible into nine smaller copies of itself. And each copy can be divided in turn:


But what happens when you sub-divide, then discard copies? A fractal happens:

Fractal crosses (animated)


Fractal crosses (static)


That’s a simple example; here is a more complex one:

Fractal butterflies #1


Fractal butterflies #2


Fractal butterflies #3


Fractal butterflies #4


Fractal butterflies #5


Fractal butterflies (animated)


Some of the gaps in the fractal look like butterflies (or maybe large moths). And each butterfly is escorted by four smaller butterflies. Another fractal has gaps that look like bats escorted by smaller bats:

Fractal bats (animated)

Fractal bats (static)


Elsewhere other-posted:

• Gif Me Lepidoptera — fractals using butterflies
• Holey Trimmetry — more fractal crosses

Holey Trimmetry

Symmetry arising from symmetry isn’t surprising. But what about symmetry arising from asymmetry? You can find both among the rep-tiles, which are geometrical shapes that can be completely replaced by smaller copies of themselves. A square is a symmetrical rep-tile. It can be replaced by nine smaller copies of itself:

Rep-9 Square

If you trim the copies so that only five are left, you have a symmetrical seed for a symmetrical fractal:

Fractal cross stage #1


Fractal cross #2


Fractal cross #3


Fractal cross #4


Fractal cross #5


Fractal cross #6


Fractal cross (animated)


Fractal cross (static)


If you trim the copies so that six are left, you have another symmetrical seed for a symmetrical fractal:

Fractal Hex-Ring #1


Fractal Hex-Ring #2


Fractal Hex-Ring #3


Fractal Hex-Ring #4


Fractal Hex-Ring #5


Fractal Hex-Ring #6


Fractal Hex-Ring (animated)


Fractal Hex-Ring (static)


Now here’s an asymmetrical rep-tile, a nonomino or shape created from nine squares joined edge-to-edge:

Nonomino


It can be divided into twelve smaller copies of itself, like this:

Rep-12 Nonomino (discovered by Erich Friedman)


If you trim the copies so that only five are left, you have an asymmetrical seed for a familiar symmetrical fractal:

Fractal cross stage #1


Fractal cross #2


Fractal cross #3


Fractal cross #4


Fractal cross #5


Fractal cross #6


Fractal cross (animated)


Fractal cross (static)


If you trim the copies so that six are left, you have an asymmetrical seed for another familiar symmetrical fractal:

Fractal Hex-Ring #1


Fractal Hex-Ring #2


Fractal Hex-Ring #3


Fractal Hex-Ring #4


Fractal Hex-Ring #5


Fractal Hex-Ring (animated)


Fractal Hex-Ring (static)


Elsewhere other-available:

• Square Routes Re-Re-Visited

Square Routes Re-Revisited

This is a very simple fractal:


It has four orientations:


Any orientation can be turned into any other by a rotation of 90°, 180° or 270°, either clockwise or anticlockwise. If you mix orientations and rotations, you can create much more complex fractals. Here’s a selection of them:

Animated fractal

Static fractal


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Animated fractal

Static


Elsewhere other-posted:

• Square Routes
• Square Routes Revisited

Living Culler

When you replace a square with four smaller squares, each a quarter the size of the original, the smaller squares occupy the same area, because 4 * ¼ = 1. If you discard one sub-square, then divide each of the three remaining sub-squares into four sub-sub-square, discard one sub-sub-quare and repeat, you create fractals like those I looked at in Squaring and Paring. The fractals stay within a fixed boundary.

⇓

Square replaced with four smaller squares, each ¼th the size of the original


Animated fractal


Static fractal


This time I want to look at a slightly different process. Replace a square with nine smaller squares each a quarter the size of the original. Now the sub-squares occupy a larger area than the original, because 9 * ¼ = 2¼. If you discard — or cull — sub-squares and repeat, the resultant fractal grows beyond the original boundary. Indeed, sub-squares start to overlap, so you can use colours to represent how often a particular pixel has been covered with a square. Here is an example of this process in action:

⇓

Square replaced with nine smaller squares, each ¼th the size of the original


Animated fractal


Static fractal #1


Static fractal #2


Here are the individual stages of a more complex fractal that uses the second process:

Stage 1


Stage 2


Stage 3


Stage 4


Stage 5


Stage 6


Stage 7


Stage 8


Stage 9 (compare Fingering the Frigit and Performativizing the Polygonic)


Stage 10


Animated version


Static version #1


Static version #2


And here are some more of the fractals you can create in a similar way:


Static version #1

Static version #2


Static version #2

Static version #2

Static version #3





Various fractals in an animated gif


Squaring and Paring

Squares are often thought to be the most boring of all shapes. Yet every square holds a stunning secret – something that in legend prompted a mathematical cult to murder a traitor. If each side of a square is one unit long, how long is the square’s diagonal, that is, the line from one corner to the opposite corner?

By Pythagoras’ theorem, the answer is this:

• x^2 = 1^2 + 1^2
• x^2 = 2
• x = √2

But what is √2? Pythagoras and his followers thought that all numbers could be represented as either whole numbers or ratios of whole numbers. To their dismay, so it’s said, they discovered that they were wrong. √2 is an irrational number – it can’t be represented as a ratio. In modern notation, it’s an infinitely decimal that never repeats:

• √2 = 1·414213562373095048801688724209698…

A modern story, unattested in ancient records, says that the irrationality of √2 was a closely guarded secret in the Pythagorean cult. When Hippasus of Metapontum betrayed the secret, he was drowned at sea by enraged fellow cultists. Apocryphal or not, the story shows that squares aren’t so boring after all.

Nor are they boring when they’re caught in the fract. Divide one square into nine smaller copies of itself:


Discard three of the copies like this:

Stage 1
Retain squares 1, 2, 4, 6, 8, 9 (reading left-to-right, bottom-to-top)


Then do the same to each of the sub-squares:

Stage 1


And repeat:

Stage 3


Stage 4


Stage 5


Stage 6


The result is a fractal of endlessly subdividing contingent hexagons:

Animated vesion


Retain squares 1, 2, 4, 6, 8, 9 (reading left-to-right, bottom-to-top)


Here are a few more of the fractals you can create by squaring and paring:

Retain squares 1, 3, 5, 7, 9 (reading left-to-right, bottom-to-top)


Retain squares 2, 4, 5, 6, 8


Retain squares 1, 2, 4, 5, 6, 8, 9


Retain squares 1, 4, 6, 7, 10, 11, 13, 16


Retain squares 1, 3, 6, 7, 8, 9, 10, 11, 14, 16


Retain squares 2, 3, 5, 6, 8, 9, 11, 12, 14, 15


Retain squares 1, 3, 5, 7, 9, 11, 15, 17, 19, 21, 23, 25


Retain squares 1, 3, 7, 8, 11, 12, 14, 15, 18, 19, 23, 25


Retain squares 1, 5, 7, 8, 9, 12, 14, 17, 18, 19, 21, 25


Retain squares 2, 3, 4, 6, 7, 9, 10, 11, 15, 16, 17, 19, 20, 22, 23, 24


Retain squares 1, 2, 5, 6, 7, 9, 13, 17, 19, 20, 21, 24, 25


Previously pre-posted (please peruse):

• M.i.P. Trip