Back to LIFE

As pre-previously described on OotÜ-F, the English mathematician John Conway invented the Game of Life. It’s played on a grid of squares with counters. First you put counters on the grid in any pattern you please, random or regular, then you add or remove counters according to three simple rules applied to each square of the grid:

1. If an empty square has exactly three counters as neighbors, put a new counter on the square.
2. If a counter has two or three neighbors, leave it where it is.
3. If a counter has less than two or more than three neighbors, remove it from the grid.

There are lots of variants on Life and I wondered what would happen if you turned the grid into a kind of two-dimensional Pascal’s triangle. You start with 1 in the central square, then apply this rule to each square, [x,y], of the grid:

1. Add all numbers in the eight squares surrounding [x,y], then put that value in [x,y] (as soon as you’ve summed all other squares).

When a square is on the edge of the grid, its [x] or [y] value wraps to the opposite edge. Here’s this Pascal’s Life in action:

0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 1 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

Pascal's square #1


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 1 1 1 0 0
0 0 1 0 1 0 0
0 0 1 1 1 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

Pascal's square #2


0 0 0 0 0 0 0
0 1 2 3 2 1 0
0 2 2 4 2 2 0
0 3 4 8 4 3 0
0 2 2 4 2 2 0
0 1 2 3 2 1 0
0 0 0 0 0 0 0

Pascal's square #3


01 03 06 07 06 03 01
03 06 12 12 12 06 03
06 12 27 27 27 12 06
07 12 27 24 27 12 07
06 12 27 27 27 12 06
03 06 12 12 12 06 03
01 03 06 07 06 03 01

Pascal's square #4


021 038 056 067 056 038 021
038 070 100 124 100 070 038
056 100 132 168 132 100 056
067 124 168 216 168 124 067
056 100 132 168 132 100 056
038 070 100 124 100 070 038
021 038 056 067 056 038 021

Pascal's square #5


0285 0400 0560 0615 0560 0400 0285
0400 0541 0755 0811 0755 0541 0400
0560 0755 1070 1140 1070 0755 0560
0615 0811 1140 1200 1140 0811 0615
0560 0755 1070 1140 1070 0755 0560
0400 0541 0755 0811 0755 0541 0400
0285 0400 0560 0615 0560 0400 0285

Pascal's square #6


2996 3786 4697 5176 4697 3786 2996
3786 4785 5892 6525 5892 4785 3786
4697 5892 7153 7941 7153 5892 4697
5176 6525 7941 8840 7941 6525 5176
4697 5892 7153 7941 7153 5892 4697
3786 4785 5892 6525 5892 4785 3786
2996 3786 4697 5176 4697 3786 2996

Pascal's square #7


As you can see, the numbers quickly get big, so I adjusted the rule: sum the eight neighbors of [x,y], then put sum modulo 10 in [x,y]. The modulus of a number, n is its remainder when it’s divided by another number. For example, 3 modulo 10 = 3, 7 modulo 10 = 7, 10 modulo 10 = 0, 24 modulo 10 = 4, and so on. Pascal’s Life modulo 10 looks like this:

0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 1 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

Pascal's square (n mod 10) #1


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 1 1 1 0 0
0 0 1 0 1 0 0
0 0 1 1 1 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

Pascal's square (n mod 10) #2


0 0 0 0 0 0 0
0 1 2 3 2 1 0
0 2 2 4 2 2 0
0 3 4 8 4 3 0
0 2 2 4 2 2 0
0 1 2 3 2 1 0
0 0 0 0 0 0 0

Pascal's square (n mod 10) #3


1 3 6 7 6 3 1
3 6 2 2 2 6 3
6 2 7 7 7 2 6
7 2 7 4 7 2 7
6 2 7 7 7 2 6
3 6 2 2 2 6 3
1 3 6 7 6 3 1

Pascal's square (n mod 10) #4


1 8 6 7 6 8 1
8 0 0 4 0 0 8
6 0 2 8 2 0 6
7 4 8 6 8 4 7
6 0 2 8 2 0 6
8 0 0 4 0 0 8
1 8 6 7 6 8 1

Pascal's square (n mod 10) #5


5 0 0 5 0 0 5
0 1 5 1 5 1 0
0 5 0 0 0 5 0
5 1 0 0 0 1 5
0 5 0 0 0 5 0
0 1 5 1 5 1 0
5 0 0 5 0 0 5

Pascal's square (n mod 10) #6


6 6 7 6 7 6 6
6 5 2 5 2 5 6
7 2 3 1 3 2 7
6 5 1 0 1 5 6
7 2 3 1 3 2 7
6 5 2 5 2 5 6
6 6 7 6 7 6 6

Pascal's square (n mod 10) #7


7 5 3 3 3 5 7
5 9 5 1 5 9 5
3 5 1 7 1 5 3
3 1 7 6 7 1 3
3 5 1 7 1 5 3
5 9 5 1 5 9 5
7 5 3 3 3 5 7

Pascal's square (n mod 10) #8


Now add graphics and use n modulo 2 (where all even numbers → 0 and all odd numbers → 1). If you start with a 17×17 square with a square pattern of 1s, you’ll see it evolve like this when 0s are represented in black and 1s are represented in red:

n mod 2 on 17×17 square #1


n mod 2 #2


n mod 2 #3


n mod 2 #4


n mod 2 #5


n mod 2 #6


n mod 2 #7


n mod 2 #8


n mod 2 #9


n mod 2 #10


n mod 2 #11


n mod 2 #12


n mod 2 #13


n mod 2 #14


n mod 2 #15


n mod 2 #16


n mod 2 (animated)


As you can see, the original square re-appears. So do other patterns. Here’s an animated gif for n modulo 2 seeded with a pattern of 1s spelling LIFE:


Now try a spiral as the seed:

Spiral with n mod 2 #1


Spiral with n mod 2 #2


Spiral with n mod 2 #3


Spiral with n mod 2 #4


Spiral with n mod 2 #5


Spiral with n mod 2 #6


Spiral with n mod 2 #7


Spiral with n mod 2 #8


Spiral with n mod 2 #9


Spiral with n mod 2 #10


Spiral with n mod 2 #11


Spiral mod 2 (animated)


Now try the same pattern using modulo 3, where 0s are represented in black, 1s are represented in red and 2s in green. The pattern returns with different colors, i.e. with different underlying digits:

Spiral mod 3 on 27×27 square #1


Spiral mod 3 #2


Spiral mod 3 #3


Spiral mod 3 #4


Spiral mod 3 #5


Spiral mod 3 #6


Spiral mod 3 #7


Spiral mod 3 #8


Spiral mod 3 #9


Spiral mod 3 #10


Spiral mod 3 #11

[…]

Spiral mod 3 #19

[…]

Spiral mod 3 #28

[…]

Spiral mod 3 #37

[…]

Spiral mod 3 #46


Spiral mod 3 (animated)


LIFE mod 3 (animated)


Now try n modulo 5, with 0s represented in black, 1s represented in red, 2s in green, 3s in yellow and 4s in dark blue. Again the pattern returns in different colors:

Spiral mod 5 on 25×25 square #1


Spiral mod 5 #2


Spiral mod 5 #3


Spiral mod 5 #4


Spiral mod 5 #5


Spiral mod 5 #6

[…]

Spiral mod 5 #26

[…]

Spiral mod 5 #31

[…]

Spiral mod 5 #76

[…]

Spiral mod 5 #81


Spiral mod 5 (animated)


Finally, try a svastika modulo 7, with 0s represented in black, 1s represented in red, 2s in green, 3s in yellow, 4s in dark blue, 5s in purple and 6s in light blue:

Svastika mod 7 on 49×49 square #1


Svastika mod 7 #2


Svastika mod 7 #3


Svastika mod 7 #4


Svastika mod 7 #5


Svastika mod 7 #6


Svastika mod 7 #7


Svastika mod 7 #8

[…]

Svastika mod 7 #15

[…]

Svastika mod 7 #22

[…]

Svastika mod 7 #29

[…]

Svastika mod 7 #36

[…]

Svastika mod 7 #43


Svastika mod 7 (animated)


Previously Pre-Posted…

Eternal LIFE — a first look at the Game of Life

Pards Paired

Two leopards at the Central Kalahari Game Reserve, Botswana

(viâ The In-Terms-Inator)


Post-Performative Post-Scriptum…

pard, n.¹ A panther, a leopard; (also) an animal resembling these. Now archaic.
pard, n.² A partner, esp. a male partner; a comrade, a mate.

Oxford English Dictionary

Eternal LIFE

The French mathematician Siméon-Denis Poisson (1781-1840) once said: « La vie n’est bonne qu’à deux choses : à faire des mathématiques et à les professer. » — “Life is good only for two things: doing mathematics and teaching mathematics.” The German philosopher Nietzsche wouldn’t have agreed. He thought (inter alia) that we must learn to accept life as eternally recurring. Everything we do and experience will happen again and again for ever. Can you accept life like that? Then your life is good.

But neither Poisson or Nietzsche knew that Life, with a capital L, would take on a new meaning in the 20th century. It became a mathematical game played on a grid of squares with counters. You start by placing counters in some pattern, regular or random, on the grid, then you add or remove counters according to three simple rules applied to each square of the grid:

1. If an empty square has exactly three counters as neighbors, put a new counter on the square.
2. If a counter has two or three neighbors, leave it where it is.
3. If a counter has less than two or more than three neighbors, remove it from the grid.

And there is a meta-rule: apply all three rules simultaneously. That is, you check all the squares on the grid before you add or remove counters. With these three simple rules, patterns of great complexity and subtlety emerge, growing and dying in a way that reminded the inventor of the game, the English mathematician John Conway, of living organisms. That’s why he called the game Life.

Let’s look at Life in action, with the seeding counters shown in green. Sometimes the seed will evolve and disappear, sometimes it will evolve into one or more fixed shapes, sometimes it will evolve into dynamic shapes that repeat again and again. Here’s an example of a seed that evolves and disappears:

Seeded with cross (arms 4+1+4) stage #1


Life stage #2


Life stage #3


Life stage #4


Life stage #5


Life stage #6


Life stage #7


Death at stage #8


Life from cross (animated)


The final stage represents death. Now here’s a cross that evolves towards dynamism:

Life seeded with cross (arms 3+1+3) stage #1


Life stage #2


Life stage #3


Life stage #4


Life stage #5


Life stage #6 (same as stage #4)


Life stage #7 (same as stage #5)


Life stage #8 (same as stage #4 again)


Life from cross (animated)


A line of three blocks swinging between horizontal and vertical is called a blinker:

Four blinkers


And here’s a larger cross that evolves towards stasis:

Life seeded with cross (arms 7+1+7) stage #1


Life stage #2


Life stage #3


Life stage #4


Life stage #5


Life stage #6


Life stage #7


Life stage #8


Life stage #9


Life stage #10


Life stage #11


Life stage #12


Life stage #13


Life stage #14


Life stage #15


Life stage #16


Life from cross (animated)


This diamond with sides of 24 blocks evolves towards even more dynamism:

Life from 24-sided diamond (animated)


Looping Life from 24-sided diamond (animated)


The game of Life obviously has many variants. In the standard form, you’re checking all eight squares around the square whose fate is in question. If that square is (x,y), these are the eight other squares you check:

(x+1,y+1), (x+0,y+1), (x-1,y+1), (x-1,y+0), (x-1,y-1), (x+0,y-1), (x+1,y-1), (x+1,y+0)

Now trying checking only four squares around (x,y), the ones above and below and to the left and the right:

(x+1,y+1), (x-1,y+1), (x-1,y-1), (x+1,y-1)

And apply a different set of rules:

1. If a square has one or three neighbors, it stays alive or (if empty) comes to life
2. Otherwise the square remains or becomes empty.

With that check and those rules, the seed first disappears, then re-appears, for ever (note that the game is being played on a torus):

Evolution of spiral seed


Eternally recurring spiral


This happens with any seed, so you can use Life to bring Nietzsche’s eternal recurrence to life:

Evolution of LIFE


Eternally recurring LIFE


Performativizing Papyrocentricity #76

Papyrocentric Performativity Presents…

Tight-Trope ManThe Tightrope Men, Desmond Bagley (1973)

Primal Scheme – The Boy Who Was Afraid, Armstrong Sperry (1941)

Verre If On N’estMots d’Heures: Gousses, Rames: The d’Antin Manuscript, edited and annoted by Luis d’Antin van Rooten (1967)

Grim PickingsDesert Star, Michael Connelly (2022)

Leaves on the Life-Tree – The Seduction of Solitude, Kim Dallesandro (Incunabula Media 2022)

Thirsk for KnowledgeA Yorkshire Vet Through the Seasons, Julian Norton (Michael O’Mara 2017)

In League with Spandex – Denim and Leather: The Rise and Fall of the New Wave of British Heavy Metal, Michael Hann (Constable 2022)


Or Read a Review at Random: RaRaR

Ghost Coast

In a coign of the cliff between lowland and highland,
       At the sea-down’s edge between windward and lee,
Walled round with rocks as an inland island,
       The ghost of a garden fronts the sea.
A girdle of brushwood and thorn encloses
       The steep square slope of the blossomless bed
Where the weeds that grew green from the graves of its roses
               Now lie dead.

• “A Forsaken Garden” (1876), Swinburne

Pyramidic Palindromes

As I’ve said before on Overlord of the Über-Feral: squares are boring. As I’ve shown before on Overlord of the Über-Feral: squares are not so boring after all.

Take A000330 at the Online Encyclopedia of Integer Sequences:

1, 5, 14, 30, 55, 91, 140, 204, 285, 385, 506, 650, 819, 1015, 1240, 1496, 1785, 2109, 2470, 2870, 3311, 3795, 4324, 4900, 5525, 6201, 6930, 7714, 8555, 9455, 10416, 11440, 12529, 13685, 14910, 16206, 17575, 19019, 20540, 22140, 23821, 25585, 27434, 29370… — A000330 at OEIS


The sequence shows the square pyramidal numbers, formed by summing the squares of integers:

• 1 = 1^2
• 5 = 1^2 + 2^2 = 1 + 4
• 14 = 1^2 + 2^2 + 3^2 = 1 + 4 + 9
• 30 = 1^2 + 2^2 + 3^2 + 4^2 = 1 + 4 + 9 + 16

[…]


You can see the pyramidality of the square pyramidals when you pile up oranges or cannonballs:

Square pyramid of 91 cannonballs at Rye Castle, East Sussex (Wikipedia)


I looked for palindromes in the square pyramidals. These are the only ones I could find:

1 (k=1)
5 (k=2)
55 (k=5)
1992991 (k=181)


The only ones in base 10, that is. When I looked in base 9 = 3^2, I got a burst of pyramidic palindromes like this:

1 (k=1)
5 (k=2)
33 (k=4) = 30 in base 10 (k=4)
111 (k=6) = 91 in b10 (k=6)
122221 (k=66) = 73810 in b10 (k=60)
123333321 (k=666) = 54406261 in b10 (k=546)
123444444321 (k=6,666) = 39710600020 in b10 (k=4920)
123455555554321 (k=66,666) = 28952950120831 in b10 (k=44286)
123456666666654321 (k=666,666) = 21107018371978630 in b10 (k=398580)
123456777777777654321 (k=6,666,666) = 15387042129569911801 in b10 (k=3587226)
123456788888888887654321 (k=66,666,666) = 11217155797104231969640 in b10 (k=32285040)


The palindromic pattern from 6[…]6 ends with 66,666,666, because 8 is the highest digit in base 9. When you look at the 666,666,666th square pyramidal in base 9, you’ll find it’s not a perfect palindrome:

123456801111111111087654321 (k=666,666,666) = 8177306744945450299267171 in b10 (k=290565366)

But the pattern of pyramidic palindromes is good while it lasts. I can’t find any other base yielding a pattern like that. And base 9 yields another burst of pyramidic palindromes in a related sequence, A000537 at the OEIS:

1, 9, 36, 100, 225, 441, 784, 1296, 2025, 3025, 4356, 6084, 8281, 11025, 14400, 18496, 23409, 29241, 36100, 44100, 53361, 64009, 76176, 90000, 105625, 123201, 142884, 164836, 189225, 216225, 246016, 278784, 314721, 354025, 396900, 443556, 494209, 549081… — A000537 at OEIS


The sequence is what you might call the cubic pyramidal numbers, that is, the sum of the cubes of integers:

• 1 = 1^2
• 9 = 1^2 + 2^3 = 1 + 8
• 36 = 1^3 + 2^3 + 3^3 = 1 + 8 + 27
• 100 = 1^3 + 2^3 + 3^3 + 4^3 = 1 + 8 + 27 + 64

[…]


I looked for palindromes there in base 9:

1 (k=1) = 1 (k=1)
121 (k=4) = 100 in base 10 (k=4)
12321 (k=14) = 8281 (k=13)
1234321 (k=44) = 672400 (k=40)
123454321 (k=144) = 54479161 (k=121)
12345654321 (k=444) = 4412944900 (k=364)
1234567654321 (k=1444) = 357449732641 (k=1093)
123456787654321 (k=4444) = 28953439105600 (k=3280)
102012022050220210201 (k=137227) = 12460125198224404009 (k=84022)


But while palindromes are fun, they’re not usually mathematically significant. However, this result using the square pyrmidals is certainly significant:


Previously Pre-Posted…

More posts about how squares aren’t so boring after all:

Curvous Energy
Back to Drac #1
Back to Drac #2
Square’s Flair

Blancmange Butterfly

Blancmange butterfly. Is that a ’60s psychedelic band? No, it’s one of the shapes you can get by playing with blancmange curves. As I described in “White Rites”, a blancmange curve is a fractal created by summing the heights of successively smaller and more numerous zigzags, like this:

blanc_all

Zigzags 1 to 10


blancmange_all

Zigzags 1 to 10 (animated)


blanc_solid

Blancmange curve


In the blancmange curves below, the height (i.e., the y co-ordinate) has been normalized so that all the images are the same height:









Construction of a normalized blancmange curve (animated)


This is the solid version:









Solid normalized blancmange curve (animated)


I wondered what happens when you wrap a blancmange curve around a circle. Well, this happens:









Construction of a blancmange circle (animated)


You get what might be called a blancmange butterfly. The solid version looks like this (patterns in the circles are artefacts of the graphics program I used):









Solid blancmange circle (animated)


Next I tried using arcs rather zigzags to construct the blancmange curves and blancmange circles:









Arching blancmange curve (i.e., constructed with arcs) (animated)


And below is the circular version of a blancmange curve constructed with arcs. The arching circular blancmanges look even more like buttocks and then intestinal villi (the fingerlike projections lining our intestines):









Arching blancmange circle (animated)


The variations on blancmange curves don’t stop there — in fact, they’re infinite. Below is a negative arching blancmange curve, where the heights of the original arching blancmange curve are subtracted from the (normalized) maximum height:








Negative arching blancmange curve (animated)


And here’s an arching blancmange curve that’s alternately negative and positive:








Negative-positive arching blancmange curve (animated)


The circular version looks like this:










Negative-positive arching blancmange circle (animated)


Finally, here’s an arching blancmange curve that’s alternately positive and negative:









Positive-negative arching blancmange curve (animated)


And the circular version:











Positive-negative arching blancmange circle (animated)


Elsewhere Other-Accessible…

White Rites — more variations on blancmange curves

Nuts for Numbers

I was looking at palindromes created by sums of consecutive integers. And I came across this beautiful result:

2772 = sum(22..77)


2772 = 22 + 23 + 24 + 25 + 26 + 27 + 28 + 29 + 30 + 31 + 32 + 33 + 34 + 35 + 36 + 37 + 38 + 39 + 40 + 41 + 42 + 43 + 44 + 45 + 46 + 47 + 48 + 49 + 50 + 51 + 52 + 53 + 54 + 55 + 56 + 57 + 58 + 59 + 60 + 61 + 62 + 63 + 64 + 65 + 66 + 67 + 68 + 69 + 70 + 71 + 72 + 73 + 74 + 75 + 76 + 77

You could call 2772 a nutty sum, because 77 is held inside 22 like a kernel inside a nutshell. Here some more nutty sums, sum(n1..n2), where n2 is a kernel in the shell of n1:

1599 = sum(19..59)
2772 = sum(22..77)
22113 = sum(23..211)
159999 = sum(199..599)
277103 = sum(203..771)
277722 = sum(222..777)
267786 = sum(266..778)
279777 = sum(277..797)
1152217 = sum(117..1522)
1152549 = sum(149..1525)
1152767 = sum(167..1527)
4296336 = sum(436..2963)
5330303 = sum(503..3303)
6235866 = sum(626..3586)
8418316 = sum(816..4183)
10470075 = sum(1075..4700)
11492217 = sum(1117..4922)
13052736 = sum(1306..5273)
13538277 = sum(1377..5382)
14557920 = sum(1420..5579)
15999999 = sum(1999..5999)
25175286 = sum(2516..7528)
26777425 = sum(2625..7774)
27777222 = sum(2222..7777)
37949065 = sum(3765..9490)
53103195 = sum(535..10319)
111497301 = sum(1101..14973)

Of course, you can go the other way and find nutty sums where sum(n1..n2) produces n1 as a kernel inside the shell of n2:

147 = sum(4..17)
210 = sum(1..20)
12056 = sum(20..156)
13467 = sum(34..167)
22797 = sum(79..227)
22849 = sum(84..229)
26136 = sum(61..236)
1145520 = sum(145..1520)
1208568 = sum(208..1568)
1334667 = sum(334..1667)
1540836 = sum(540..1836)
1931590 = sum(315..1990)
2041462 = sum(414..2062)
2041863 = sum(418..2063)
2158083 = sum(158..2083)
2244132 = sum(244..2132)
2135549 = sum(554..2139)
2349027 = sum(902..2347)
2883558 = sum(883..2558)
2989637 = sum(989..2637)

When you look at nutty sums in other bases, you’ll find that the number “210” is always triangular and always a nutty sum in bases > 2:

210 = sum(1..20) in b3 → 21 = sum(1..6) in b10
210 = sum(1..20) in b4 → 36 = sum(1..8) in b10
210 = sum(1..20) in b5 → 55 = sum(1..10) in b10
210 = sum(1..20) in b6 → 78 = sum(1..12) in b10
210 = sum(1..20) in b7 → 105 = sum(1..14) in b10
210 = sum(1..20) in b8 → 136 = sum(1..16) in b10
210 = sum(1..20) in b9 → 171 = sum(1..18) in b10
210 = sum(1..20) in b10
210 = sum(1..20) in b11 → 253 = sum(1..22) in b10
210 = sum(1..20) in b12 → 300 = sum(1..24) in b10
210 = sum(1..20) in b13 → 351 = sum(1..26) in b10
210 = sum(1..20) in b14 → 406 = sum(1..28) in b10
210 = sum(1..20) in b15 → 465 = sum(1..30) in b10
210 = sum(1..20) in b16 → 528 = sum(1..32) in b10
210 = sum(1..20) in b17 → 595 = sum(1..34) in b10
210 = sum(1..20) in b18 → 666 = sum(1..36) in b10
210 = sum(1..20) in b19 → 741 = sum(1..38) in b10
210 = sum(1..20) in b20 → 820 = sum(1..40) in b10
[…]

Why is 210 always a nutty sum like that? Because the formula for sum(n1..n2) is (n1*n2) * (n2-n1+1) / 2. In all bases > 2, the sum of 1 to 20 (where 20 = 2 * b) is therefore:

(1+20) * (20-1+1) / 2 = 21 * 20 / 2 = 21 * 10 = 210

And here are nutty sums of both kinds (n1 inside n2 and n2 inside n1) for base 8:

210 = sum(1..20) in b8 → 136 = sum(1..16) in b10
12653 = sum(26..153) → 5547 = sum(22..107)
23711 = sum(71..231) → 10185 = sum(57..153)
2022323 = sum(223..2023) → 533715 = sum(147..1043)
2032472 = sum(247..2032) → 537914 = sum(167..1050)
2271564 = sum(715..2264) → 619380 = sum(461..1204)
2307422 = sum(742..2302) → 626450 = sum(482..1218)
125265253 = sum(2526..15253) → 22375083 = sum(1366..6827)


3246710 = sum(310..2467) in b8 → 871880 = sum(200..1335)
in b10
5326512 = sum(512..3265) → 1420618 = sum(330..1717)
15540671 = sum(1571..5406) → 3588537 = sum(889..2822)
21625720 = sum(2120..6257) → 4664272 = sum(1104..3247)

And for base 9:

125 = sum(2..15) in b9 → 104 = sum(2..14) in b10
210 = sum(1..20) → 171 = sum(1..18)
12858 = sum(28..158) → 8720 = sum(26..134)
1128462 = sum(128..1462) → 609824 = sum(107..1109)
1288588 = sum(288..1588) → 708344 = sum(242..1214)
1475745 = sum(475..1745) → 817817 = sum(392..1337)
2010707 = sum(107..2007) → 1070017 = sum(88..1465)
2034446 = sum(344..2046) → 1085847 = sum(283..1500)
2040258 = sum(402..2058) → 1089341 = sum(326..1511)
2063410 = sum(341..2060) → 1104768 = sum(280..1512)
2215115 = sum(215..2115) → 1191281 = sum(176..1553)
2255505 = sum(555..2205) → 1217840 = sum(455..1625)
2475275 = sum(475..2275) → 1348880 = sum(392..1688)
2735455 = sum(735..2455) → 1499927 = sum(599..1832)


1555 = sum(15..55) in b9 → 1184 = sum(14..50) in b10
155858 = sum(158..558) → 96200 = sum(134..458)
1148181 = sum(181..1481) → 622720 = sum(154..1126)
2211313 = sum(213..2113) → 1188525 = sum(174..1551)
2211747 = sum(247..2117) → 1188880 = sum(205..1555)
6358585 = sum(685..3585) → 3404912 = sum(563..2669)
7037453 = sum(703..3745) → 3745245 = sum(570..2795)
7385484 = sum(784..3854) → 3953767 = sum(643..2884)
13518167 = sum(1367..5181) → 6685072 = sum(1033..3799)
15588588 = sum(1588..5588) → 7794224 = sum(1214..4130)
17603404 = sum(1704..6034) → 8859865 = sum(1300..4405)
26750767 = sum(2667..7507) → 13201360 = sum(2005..5515)


Post-Performative Post-Scriptum…

Viz ’s Mr Logic would be a fan of nutty sums. And unlike real nuts, they wouldn’t prove fatal:

Mr Logic Goes Nuts (strip from Viz comic)

(click for full-size)