Over Again

In Boldly Breaking the Boundaries, I looked at the use of squares in what I called over-fractals, or fractals whose sub-divisions reproduce the original shape but appear beyond its boundaries. Now I want to look at over-fractals using triangles. They’re less varied than those involving squares, but still include some interesting shapes. This is the space in which sub-triangles can appear, with the central seeding triangle coloured gray: triangle
Here are some over-fractals based on the pattern above: overtri1
overtri1_static


overtri2
overtri2_static


overtri3

overtri3_static


overtri4
overtri4_static


overtri5
overtri5_static


overtri6
overtri6_static


overtri7
overtri7_static


overtri8
overtri8_static


overtri9
overtri9_static


overtri10
overtri10_static


overtri11
overtri11_static


overtri12
overtri12_static


overtri13

overtri13_static


Boldly Breaking the Boundaries

In “M.I.P. Trip”, I looked at fractals like this, in which a square is divided repeatedly into a pattern of smaller squares:
2x2inner

2x2inner_static


3x3innera

3x3innera_static


3x3innerb

3x3innerb_static


As you can see, the sub-squares appear within the bounds of the original square. But what if some of the sub-squares appear beyond the bounds of the original square? Then a new family of fractals is born, the over-fractals:

fractal2x2a

fractal2x2a_static


fractal2x2b

fractal2x2b_static


fractal2x2c

fractal2x2c_static


fractal2x2d

fractal2x2d_static


fractal2x2e

fractal2x2e_static


fractal3x3a

fractal3x3a_static


fractal3x3b

fractal3x3b_static


fractal3x3c

fractal3x3c_static


fractal3x3d


fractal3x3e


fractal3x3f


fractal3x3g


fractal3x3h


fractal3x3i


fractal3x3j


fractal3x3k


fractal3x3l


fractal3x3m


fractal3x3n


fractal4x4a


fractal4x4c


fractal4x4b

Lette’s Roll

A roulette is a little wheel or little roller, but it’s much more than a game in a casino. It can also be one of a family of curves created by tracing the path of a point on a rotating circle. Suppose a circle rolls around another circle of the same size. This is the resultant roulette:
roulette1

roulette1static
The shape is called a cardioid, because it looks like a heart (kardia in Greek). Now here’s a circle with radius r rolling around a circle with radius 2r:
roulette2

roulette2static

That shape is a nephroid, because it looks like a kidney (nephros in Greek).

This is a circle with radius r rolling around a circle with radius 3r:
roulette3

roulette3static
And this is r and 4r:
roulette4

roulette4static
The shapes above might be called outer roulettes. But what if a circle rolls inside another circle? Here’s an inner roulette whose radius is three-fifths (0.6) x the radius of its rollee:
roulette5

roulette5static
The same roulette appears inverted when the inner circle has a radius two-fifths (0.4) x the radius of the rollee:
roulette5a
But what happens when the circle rolling “inside” is larger than the rollee? That is, when the rolling circle is effectively swinging around the rollee, like a bunch of keys being twirled on an index finger? If the rolling radius is 1.5 times larger, the roulette looks like this:
roulette6
If the rolling radius is 2 times larger, the roulette looks like this:
roulette2over

Here are more outer, inner and over-sized roulettes:

roulette_outer

roulette_inner

roulette_over

And you can have circles rolling inside circles inside circles:

roulette7

roulette0616

roulette0616all

And here’s another circle-in-a-circle in a circle:

roulette07c015c

M.i.P. Trip

The Latin phrase multum in parvo means “much in little”. It’s a good way of describing the construction of fractals, where the application of very simple rules can produce great complexity and beauty. For example, what could be simpler than dividing a square into smaller squares and discarding some of the smaller squares?

Yet repeated applications of divide-and-discard can produce complexity out of even a 2×2 square. Divide a square into four squares, discard one of the squares, then repeat with the smaller squares, like this:

2x2square2


2x2square3


Increase the sides of the square by a little and you increase the number of fractals by a lot. A 3×3 square yields these fractals:

3x3square2


3x3square3


3x3square6


3x3square7


3x3square8


3x3square9


3x3square10


And the 4×4 and 5×5 fractals yield more:
4x4square1


4x4square2



4x4square4


4x4square5


4x4square6


4x4square7


4x4square8


5x5square1


5x5square2


5x5square3


5x5square4


5x5square5


5x5square6


5x5square7


The Hex Fractor

A regular hexagon can be divided into six equilateral triangles. An equilateral triangle can be divided into three more equilateral triangles and a regular hexagon. If you discard the three triangles and repeat, you create a fractal, like this:

hexring
Adjusting the sides of the internal hexagon creates new fractals:
hexring2
hexring1
Discarding a hexagon after each subdivision creates new shapes:

hexring4
hexring5
hexring6
And you can start with another regular polygon, divide it into triangles, then proceed with the hexagons:
hexring3

Hex Appeal

A polyiamond is a shape consisting of equilateral triangles joined edge-to-edge. There is one moniamond, consisting of one equilateral triangle, and one diamond, consisting of two. After that, there are one triamond, three tetriamonds, four pentiamonds and twelve hexiamonds. The most famous hexiamond is known as the sphinx, because it’s reminiscent of the Great Sphinx of Giza:

sphinx_hexiamond

It’s famous because it is the only known pentagonal rep-tile, or shape that can be divided completely into smaller copies of itself. You can divide a sphinx into either four copies of itself or nine copies, like this (please open images in a new window if they fail to animate):

sphinx4

sphinx9

So far, no other pentagonal rep-tile has been discovered. Unless you count this double-triangle as a pentagon:

double_triangle_rep-tile

It has five sides, five vertices and is divisible into sixteen copies of itself. But one of the vertices sits on one of the sides, so it’s not a normal pentagon. Some might argue that this vertex divides the side into two, making the shape a hexagon. I would appeal to these ancient definitions: a point is “that which has no part” and a line is “a length without breadth” (see Neuclid on the Block). The vertex is a partless point on the breadthless line of the side, which isn’t altered by it.

But, unlike the sphinx, the double-triangle has two internal areas, not one. It can be completely drawn with five continuous lines uniting five unique points, but it definitely isn’t a normal pentagon. Even less normal are two more rep-tiles that can be drawn with five continuous lines uniting five unique points: the fish that can be created from three equilateral triangles and the fish that can be created from four isosceles right triangles:

equilateral_triangle_fish_rep-tile

right_triangle_fish_rep-tile

Rep It Up

When I started to look at rep-tiles, or shapes that can be divided completely into smaller copies of themselves, I wanted to find some of my own. It turns out that it’s easy to automate a search for the simpler kinds, like those based on equilateral triangles and right triangles.

right triangle rep-tiles

right_triangle_fish

equilateral_triangle_reptiles

equilateral_triangle_rocket

(Please open the following images in a new window if they fail to animate)

duodeciamond

triangle mosaic


Previously pre-posted (please peruse):

Rep-Tile Reflections

Hextra Texture

A hexagon can be divided into six equilateral triangles. An equilateral triangle can be divided into a hexagon and three more equilateral triangles. These simple rules, applied again and again, can be used to create fractals, or shapes that echo themselves on smaller and smaller scales.

hextriangle

hextriangle2

hextriangle1


Previously pre-posted (please peruse):

Fractal Fourmulas

Fractal Fourmulas

A square can be divided into four right triangles. A right triangle can be divided into a square and two more right triangles. These simple rules, applied again and again, can be used to create fractals, or shapes that echo themselves on smaller and smaller scales.

trisquare5

trisquare3

trisquare4

trisquare2

trisquare6

trisquare7

trisquare1